The gaming industry can earn more than what people might generally expect. Let’s take Fornite for example. It has earned an astonishing $1 billion from in-game virtual purchases and all it is a free multi-player virtual game! With new trends in technologies coming our way, the gaming industry is kind of ready to experiment and
The gaming industry can earn more than what people might generally expect. Let’s take Fornite for example. It has earned an astonishing $1 billion from in-game virtual purchases and all it is a free multi-player virtual game!
With new trends in technologies coming our way, the gaming industry is kind of ready to experiment and apply these innovative technologies like blockchain on their platform and explore its advantages for the future of gaming.
Mythical Games is doing exactly that! The said startup with $16 million in Series A funding, is embracing a future in gaming where the idea is to create user-generated content and establish a platform where intimate ties between players, content creators, brands and developers takes place.
Mythical is making use of its infusion of venture capital into developing a line of PC, mobile and console games on the EOSIO blockchain. This would also serve as a platform where developers will have the opportunity to build games using “player-owned economies.”
The company says an announcement regarding its initial lineup of games is on the way.
The team of Mythical consists of gaming industry experts. John Linden the CEO, is a former studio head at Activision and president of the Niantic-acquired Seismic Games.
Later joined by CCO Jamie Jackson, another former studio head at Activision; CPO Stephan Cunningham who is a former director of product management at Yahoo; and head of blockchain Rudy Koch, a former senior producer at Blizzard — the Activision subsidiary known for World of Warcraft.
This creative team filled with gaming enthusiasts have worked on games including Call of Duty, Guitar Hero, Marvel Strike Force and Skylanders.
Linden explained how Mythical will do the work of both a game studio and a publisher. As mentioned earlier it is to provide an opportunity to young developers who can scale their in-game economies using the Mythical platform.
“We will bring games to market as a primary party but we will partner with experienced game and art studios to actually build these games with us,” Linden said.
Mythical’s core objective is to provide the economic engine built directly into Unity and Unreal for game developers to help them realize what player-owned economies would mean in their games. It is basically tokenizing game objects like race cars, swords or even characters and letting players own the game assets and sell them to other players if they wish.
“Economies can also be more complex such as letting game developers sell game assets (e.g. race cars) to players or content creators at wholesale and letting them make custom modifications (e.g. tricked out steampunk spoiler) and then sell those new and unique assets back into the game through a marketplace.” Linden explained.
In gaming players’ interaction with in-game economies and virtual goods will grab a lot of attention from the masses which will help in the exposure of both the game and the technology behind it i.e. blockchain.
An interactive game platform is always a treat for the players and with